The other big upgrade to the gameplay in Warrior Within comes in the form of puzzles. The basics haven't changed, so you'll still need to hop, skip, jump, and run on walls to figure out how to progress through the game. You're still in a castle setting, although this time, some of the puzzles have new and mind-bending time travel components, in addition to what you'd expect. What is sure to spike players' stress levels is the new multitasking element that's been added to puzzles. While we got a taste of this element in the latter levels of Sands of Time, Warrior Within piles on the tasks in its puzzles. For example, slowing time and then running along a wall (while evading moving blades) to hit a switch represents just one of the many "fun" things you can plan on doing in the game, and by "fun," we mean "stressful." However, that said, the sense of accomplishment you'll get when solving puzzles is much greater. The balance we've encountered so far involves a good mix of mellow challenges, like running along walls to clear a gap and engaging in the aforementioned multitasking.
The game's graphics reveal a sharp evolution of the techniques and art style seen in the first game. The prince has gotten a makeover and looks appealing in that unkempt, "I'm running for my life" kind of way. The refined graphics engine lets his character model show the wear and tear of recent events, which is demonstrated by both the prince's detailed clothing and his scraggly hair. The rogue's gallery of foes he squares off against comes in the form of an eerie assortment of undead creatures and possessed representatives from the animal kingdom that are constantly on the lookout for blood. While we've seen many of the game's special effects before, such as the dreamy haze over the action and the heavy use of particle effects, they're used with more flare this time out and dress up the impressive locales you'll be venturing through. Speaking of the locales you'll explore... Warrior Within does a good job of giving you an expansive environment to go through while keeping you in one main area. In this case, it's an island and the massive castle on it. As with the first game, you'll find that the massive castle is like a world unto itself, with its various microclimates. The twist of time travel actually gets even more mileage from the area, because when you're in the castle in the present, it's not in the best shape. However, when you pop into the past, it's pretty swank. The only rough spots in the presentation involve a few frame rate hitches, which are apparent across both platforms, and a twitchy camera. Hopefully these issues can be sorted before the game ships.
The audio in the game is shaping up very nicely, for the most part. While our versions of the game were still works in progress, the bulk of the audio elements were in place. The one standout element at the moment is the game's musical score. No, we're not talking about the questionable rock music that has polarized gamers who have heard it, since, as you can imagine, we're not huge fans of that element of the game's soundtrack. What we are big on is the game's musical score, which is pretty outstanding. The tunes that will accompany your experience in the game are an inventive collection of musical pieces that match the action and tone of the game to a T, based on what we've seen and heard so far. As you'd expect, Warrior Within features a decidedly different tone from its predecessor. In many respects, it's a more somber game (no doubt because of its story), and the music conveys that quite ably. At the same time, there are some really strong tracks that still manage to convey some swashbuckling wonder amid the gloom, which helps balance things out. The only music bit we're not totally sold on is the rock music that, while sounding perfectly fine, comes across as a heavy-handed reminder that the prince is darker and edgier. The voice in the game is well done, and the prince definitely sounds like he's got a lot on his mind during the cinematic sequences, although there are some obvious reminders of the game's tone to be heard as well. Besides his tendency to dispense quips and puns during battle, the prince does his fair share of growling and grunting, calling to mind a Persian spin on the X-Men's Wolverine. The rest of the cast in the game fairs pretty well, with solid performances from the supporting cast. The Xbox's 5.1 support edges out the PlayStation 2's Dolby Pro Logic II sound package by a bit, but both games sound great.
Based on what we've played, Prince of Persia: Warrior Within is looking like a worthy follow-up to last year's excellent offering. The game seems to be improving on its predecessor in just the right places, while retaining its core appeal. All Ubi needs to do is tighten a few things up in the graphics and control department, and it will have an excellent sequel that will be well worth your time. Xbox owners get the added treat of Xbox Live support so they can be informed as to when their buddies come online. Additionally, there are even some gameplay modes that Ubi isn't talking about just yet; however, we'll keep you informed of these. Prince of Persia: Warrior Within is slated to ship this November for the GameCube, PlayStation 2 and Xbox.